Warps, Damage Walls, Magic Circles The main hazards in this dungeon are warps. Partial damage walls pop up only after you kill the specters. Bringing a full team of NW monsters is required; NDW is optional put be careful as they deal 5,000 damage per touch. Magic Circles are also very prevalent but there are few NMC monsters you can bring to this dungeon. Skull Gimmicks Most mobs have skull marks that each have a different effect. Knowing them and balancing them is very important to this dungeon.
| Graph IRI | Count |
|---|