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In EverQuest, if a player character falls below zero hit points, the character is not necessarily dead right away. Instead, the character may merely fall unconscious, becoming unable to move or attack, but still being able to be restored to consciousness by a well-timed healing spell or tick of regeneration. By default, a character's HP can fall as low as -9 (nine points below zero) without actually dying. The character's remaining "negative hit points" will become represented by a purple health bar during this time, and the character will fall unconscious as described above.

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