Crystal Dynamics began development of the game in 1997, but a deteriorating relationship with Silicon Knights, who had developed Blood Omen, created legal problems. This and other delays forced material originally planned for Soul Reaver to be instead released with later games of the series. Soul Reaver was generally well received by critics and praised for its intriguing gothic story and high-quality graphics. However, the game was criticized for simple and repetitive gameplay and an unsatisfying climax.
Identifier (URI) | Rank |
---|---|
dbkwik:resource/TW3HKgjTcuKujuRVgMkTFA== | 5.88129e-14 |
dbr:Legacy_of_Kain:_Soul_Reaver | 5.88129e-14 |