The teapot model was created in 1975 by early computer graphics researcher Martin Newell, a member of the pioneering graphics program at the University of Utah. Newell needed a moderately simple mathematical model of a familiar object for his work, and his wife's teapot, a Melitta, provided a convenient solution. The shape contains a number of elements that made it ideal for the graphics experiments of the time — it is round, contains saddle points, has a genus greater than zero because of the hole in the handle, can project a shadow on itself, and looks reasonable when displayed without a complex surface texture.
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| http://dbkwik.webdatacommons.org | 8 |