Z-clipping is a feature present in Doom, but only partially. It was fully implemented in Heretic. It consists on using the height and z-coordinates of a thing for allowing any other actor to pass above or below and, for a falling actor, to receive falling damage depending on the height and speed of the fall.
| Graph IRI | Count |
|---|---|
| http://dbkwik.webdatacommons.org | 5 |