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Usage stats on 3 Good Things / Tens Cranky Moments

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3 and 4 try to solve a problem with 3s, but 4's launcher is broken. So 3 goes out on her own. The Shape Japer is her target. Then, 5 goes out to beat 1 and 0 who are making things into tens. STORY FOR 3 GOOD THINGS: 5 and 6 are doing tricky jumps to show off their routine to 3. 3 is off to look for 4. 4 is found in the Cozy Room with 1. While 4 shows 1 how to balance the Boing Ball on his head for 1, 3 surprises 4, making him drop the Boing Ball. He becomes furious of what 3 did. Then, 2 called for trouble. Agent 25 says the problem is that one wheel of a toy car has disappeared. 4 and 3 are going out. When 3 goes first to get launched, the launcher broke. 3 is alone on a mission. 5 found a house number 3 to land on. 3 discovered that there is no 4 with her. So she found the car with just

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