an Entity in Data Space: 134.155.108.49:8890
The development of The Darkside Chronicles as an on-rails shooter was decided because Kawata considered it the best way to retell the scenarios that could not be included in the previous game. With this title, he wanted to put a much bigger emphasis on horror, employing a camera system that will try to convey a sense of actually being in the game. To research realistic camera shaking in hectic situations, one of the team members went out in town for a day to make motion tests with a camcorder. Another important aspect to create the game's atmosphere was achieving high-quality graphics, which cavia used all their resources for. Kawata was very satisfied with the result and went on to say that the only thing really setting the visuals apart from next-generation consoles is the lack of HD dis
Graph IRI | Count |
---|---|
http://dbkwik.webdatacommons.org | 9 |