So there was this First-Person Shooter called Doom. And there was this genre called the Roguelike. And Kornel Kisielewicz decided to make Doom as it would be if it were a roguelike... The result is a surprisingly effective translation of the Doom "feel" to genre that is usually known for its slow, cerebral, and complicated gameplay. DoomRL, as it is known, is a relatively simple and fast-paced game, with an emphasis on ranged combat as opposed to most roguelikes' melee focus. The mosters paint the ground and walls red as you riddle them with bullets, dismember them with chainsaws, and pulverize them with shotguns. Rocket launchers and explosive barrels create flaming balls of death that destroy walls just as easily as they kill you and your enemies. Only a few levels into the game you will
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