OpenLink Software

Usage stats on Glyphscape/Clothes

 Permalink

an Entity in Data Space: 134.155.108.49:8890

These are the dyes used in making clothes. By default, clothing is gray. Only dyes next to each other on the color wheel may be combined for a product. To give a piece of clothing a particular color, players combine bottles of dye in various ratios, which will be specified in a certain handbook, up to at least a full bottle's worth of dye. By separating dyes, you end up with a piece of clothing that costs an intermediate amount; if you combine 2/4 bottle carmine dye with 2/4 bottle alum dye, you've only expended 10,275 gp and not 20,550 gp since you still have leftover dye enough for a second one. For example, a player may combine 1 quarter bottle of privet dye with 2 quarter bottles of cairmeal dye to get 3/4 bottle of some variety of teal dye, then add 1 quarter bottle of alum dye to get

Graph IRICount
http://dbkwik.webdatacommons.org6
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] This material is Open Knowledge Creative Commons License Valid XHTML + RDFa
This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Copyright © 2009-2012 OpenLink Software