The Allied turret was supposed to be redesigned for Command & Conquer: Red Alert 2, but as development progressed it, was cut. A possible explanation was to give way for the Prism towers, which fulfilled a similar anti-armour role. Another explanation for using Prism Towers would be to create a similar design for the Allies against the anti-tank and anti-infantry Tesla coils. This could be true, as the turret was weak against infantry whereas the Prism Tower was not.
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