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Usage stats on Combat Firework (3.5e Equipment)

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A Combat Firework deals fire damage in an area, also creating blinding lights which last several seconds. Treat it as a thrown weapon with a range increment of 10. Upon exploding, the Firework deals 3d6 fire damage to all within 10ft., and 1d6 fire damage to those farther away than 10ft. but within 20ft.. A DC 13 Reflex save halves the damage. Those within 10ft. of the explosion also must must make a DC 13 fortitude save or be blinded for 1d3 rounds. The Fireworks last for 2 rounds, during which time any creature within the area at the end of its turn must make a DC 5 Reflex save or catch fire, and anything within 20ft. of the point of the explosion have concealment (20% miss chance).

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