function DelayCommand (float fSeconds, action aActionToDelay) Delay aActionToDelay by fSeconds. * No return value, but if an error occurs, the log file will contain "DelayCommand failed.". It is suggested that functions which create effects should not be used as parameters to delayed actions. Instead, the effect should be created in the script and then passed into the action. For example: effect eDamage = EffectDamage(nDamage, DAMAGE_TYPE_MAGICAL); DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget); For example:
Entity | Attribute | Value | Rank |
---|