Level Witch 5 Casting Time 1 standard action Components V, S Area one 5 foot square per 5 levels no two of which can be further than 30 feet apart. Range close (25 ft. + 5 ft./2 levels) Duration instantaneous Saving Throw Reflex partial; Spell Resistance no Transmuting the ground to be unstable, it erupts beneath your foe, showering them with debris and shrapnel and knocking them off of their feet. The creature takes 5d6 bludgeoning damage, and the creature must make a reflex saving throw or be knocked prone. If the creature succeeds their reflex saving throw they are not knocked prone.
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