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Back in May of 2010, my best friend, Andy, and I wanted to make a video game that we thought was going to change virtual reality gaming and the horror genre forever. We were both out of the university, me with a degree in computer programming and him with digital art design. Both of us were avid gamers. I think we played a bit of just about everything: racing, JRPG’s, MMO’s, sports, you name it. We wanted to make a game unlike anything you could get coming from overseas. You could call it an ambitious goal for a couple aspiring indie gamers, but both of us were ambitious guys.

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