Flamethrower (Su): Charmeleons have stronger breath weapons than their younger cousins. A Charmeleon's flamethrower attack strikes in a 20-ft. line or 10-ft. cone and deals 1d6 fire damage per HD (maximum 10d6). Creatures in the area may halve the damage on a successful Reflex save, DC 10 + Charmeleon's Charisma modifier + ½ Charmeleon's Hit Dice. Charmeleon may not use Flamethrower for 1d4+1 rounds after having used it. The Sample Charmeleon's Flamethrower attack inflicts 7d6 fire damage with a save DC of 16. Skills: Charmeleons get a +2 Racial bonus to Craft checks that involve metal.
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