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features Interview: Soul Reaver's Amy Hennig As time of Soul Reaver's DC release approaches, we sit down for a good, long chat with the game's director and designer. This past fall, around the time the Dreamcast was released, Eidos and Crystal Dynamics unleashed the long-awaited PSX game, Legacy of Kain: Soul Reaver, upon the gaming world. It was a huge sales hit, and has become something of a cultural phenomenon, joining Tomb Raider's Lara Croft in the Eidos stable of recognizable franchise characters. Sega Web: What would you like to fit in to the next title, that you didn't do this time out?

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