OpenLink Software

Usage stats on Game Breaker/Rhythm Games

 Permalink

an Entity in Data Space: 134.155.108.49:8890

Game Breakers in rhythm games. * In the battle mode of Guitar Hero III, getting the "Lefty Flip" power-up against a human opponent essentially means that they'll miss the next string of notes. * However, it is easy to just look at the other player's note highway and play to that while lefty flip is on. * Similar with the "Whammy Bar" power-up. Though not as long lasting, it guarantees you're going to miss some notes, or a lot of notes if your opponent hit you at the right spot while playing an expert song ("Through the Fire and Flames" is particularly vicious). * More ridiculous is that the guitar controllers for some systems have a bug where the whammy bar will occasionally not work, meaning the unsuspecting player will miss every note. * On some of the more difficult pa

Graph IRICount
http://dbkwik.webdatacommons.org11
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] This material is Open Knowledge Creative Commons License Valid XHTML + RDFa
This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Copyright © 2009-2012 OpenLink Software