Tempered: A tempered weapon is granted additional hardness and hit points as though its enhancement value were two greater. Enchanted weapons benefit from 2 additional hardness and 10 hit points per +1 of enhancement bonus. Example: A +2 longsword is treated as a +4 longsword for the purposes of calculating it's additional hardness and hit points, gaining a total of 8 hardness and 40 hit points. Faint Transmutation; CL 5th; Craft Magic Arms and Armor, temper or hardening; Price: Cost::1000 gp. Back to Main Page → 3.5e Homebrew → Equipment → Weapon Enhancements
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