"Many coins, many cares." — — Iranian saying Although peasants and the stuff they produce are the core of your domain, of what good are wares if nobody wants them, or they are located too far to be of use to parties of interest? here is where tradesmen come into play. Armed with logbooks and a sturdy mount, tradesmen journey from city to city once they obtain their trading licences from a market (which you generously supply yourself), and move about, distributing wares between home and allied parties alike, while generating tax revenues for you (which you can then spend to your heart's content). Trade is a valuable means for factions with no access to any inherent cultural capability such as the Norse and the Hungarians, or enhanced returns from trading, such as the Byzantines and the Sici
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dbkwik:resource/Y2OLuEaxrDj7ziHeGv3HUg== | 5.88129e-14 |