Anyone who ever gets within 10 feet of you, whether because of their movement or yours, takes 2d6 damage, is knocked back 1d6x5 feet (so 1d6 squares; if they would be unable to move the full distance, they stop whenever they hit something and take 1d6 damage), and falls prone; A successful Reflex save (save DC 18 + Charisma modifer) negates the knockback and knockdown effects. Any opponent who is prone is immune to the effects of this stance. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Mental Grip
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