Unlike its predecessor, the MT Framework, the RE Engine includes a variety of new graphical and rendering techniques such as Subsurface Scatters (a shader method used to produce highly realistic human skin), Dynamic shadows, FXAA + TAA, Shadow cache, moreover, rendering techniques include the ability to output 4K Resolution at easy, HDR, a VR specific mode, among others.
| Graph IRI | Count |
|---|---|
| http://dbkwik.webdatacommons.org | 9 |