Pirate bases do not support population or logistic slots, but they can contain artifacts and all bases have "plundered booty" that allows any conquering empire a constant stream of credits from this planet. Pirates make up for the lack of any shipyards by the fact that new ships phase jump directly to the base every pirate raid, similarly to the Vasari's Returning Armada ability, or the way Rebels attack planets after the TEC research Insurgency. If a pirate raid succeeds in destroying its target it will return home and help defend the base, giving the pirates a theoretically infinite number of ship slots. Virtually all pirate bases are defended by the same number of ships, 14 Corsairs, 6 Cutthroats, 3 Pillagers, 9 Reapers, and one Pirate Rogue. You can tell if a undiscovered planet is a p
| Identifier (URI) | Rank |
|---|---|
| dbkwik:resource/Zfq8_aOwTx9547FjuR5HTg== | 5.88129e-14 |