Each turn between the opposing sides is considered a "phase". The player takes his phase to operate each of his Navis, and once every Navi has taken or passed his or her turn, it passes on to the Darkloid's phase. During this, the Darkloid will heal up to 50% of his max HP and attack any nearby Navi, and after which any guardians (special enemy units with their own field attacks) available will move and/or attack if they can.
| Graph IRI | Count |
|---|---|
| http://dbkwik.webdatacommons.org | 6 |