Strength is a primary attribute, a component of secondary attributes, and a factor in determining the amount damage inflicted upon others during armed combat. During character creation, initial Health is determined by summing Strength and Endurance then dividing the number by 2. A character's maximum Encumbrance (weight that can be carried) is calculated by multiplying Strength by five. By increasing maximum Encumbrance the character is less frequently afflicted by the negative effects of carrying heavy loads, such as reductions in jumping distance and movement Speed. Strength is also one of four factors that are summed to determine maximum Fatigue. Increasing maximum Fatigue allows a character to engage in strenuous activities such as running or fighting for longer periods of time.
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