A near-ubiquitous RPG trope: no matter how urgent the hero's quest is, he can almost always take time before confronting the Big Bad to finish every Sidequest, collect every item, repeatedly stay overnight at the Trauma Inn, and unlock the hidden superpowers of his teammates, including any useless ones. Usually, this is because, in pretty much every RPG, in order to progress the story or the quest at hand, you have to trigger an event somehow. Please only list notable examples, subversions, or aversions, as this trope is very common. Examples of Take Your Time include:
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http://dbkwik.webdatacommons.org | 25 |