The DoT damage is proportional to the initial hit, which is 36-180% ability damage. The opponent will take 1/2 of the original damage with each hit, and the user takes 5/36. Both DoTs hit for four times, giving a total of 108-540% ability damage to the target and 25-100% ability damage to the user. Freedom will clear the bleed if it was caused by another player, but it cannot clear the self-inflicted effect of this ability. Like most other damage-over-time abilities, the damage of this ability is not increased by:
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