OpenLink Software

Usage stats on Dialogue scripting

 Permalink

an Entity in Data Space: 134.155.108.49:8890

Dialogue scripting tutorial by de dood this is pretty much irrelevant now. FMC dialogue tool saw to that. Quite a few people on the different Fallout modding forums have asked for help with scripting. I already wrote an overview of the main concepts of scripting, which can be found here. This time I'll deal with dialogue scripting. Before reading this, I suggest you read the aforementioned tutorial, and ColJack's tutorial on setting up the compiler, which can be found somewhere on the Mutants Rising site. The text file will look like this: procedure talk_p_proc begin end procedure Node001 begin end

Graph IRICount
http://dbkwik.webdatacommons.org4
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] This material is Open Knowledge Creative Commons License Valid XHTML + RDFa
This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Copyright © 2009-2012 OpenLink Software