Arm-blocking, poison, fear, and other ailment effects tend to slow battles down, by requiring more healing, or use of recovery items, or reducing player damage; although such a use is time-consuming, and may counterindicated, Guard can be used instead of Body Purifiers or Mind Purifiers to let such effects run their course (usually three rounds).
| Graph IRI | Count |
|---|---|
| http://dbkwik.webdatacommons.org | 4 |