Arm-blocking, poison, fear, and other ailment effects tend to slow battles down, by requiring more healing, or use of recovery items, or reducing player damage; although such a use is time-consuming, and may counterindicated, Guard can be used instead of Body Purifiers or Mind Purifiers to let such effects run their course (usually three rounds).
| Identifier (URI) | Rank |
|---|---|
| dbkwik:resource/cJm1XFuDinXS1RG2dm1h8w== | 5.88129e-14 |