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Items are a major part of who you are in DnD, and we want to have cool items to define our characters. However, the base DnD system spends so much time being concerned with getting 'even bigger bonuses' that a lot of cool and interesting items (which are overpriced to begin with) end up falling by the wayside in the race for numbers. Additionally, thanks to the body slot system, characters are encouraged, if not outright forced, to cover themselves in as many items as possible, while making wearing more than two rings impossible. Since these aren't things we want, they need fixing, and this chapter does exactly that.

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