Video games attract all kinds of people, from the casual gamer to the hardcore tournament champion. But a game that provides a satisfying play experience for one may be frustratingly difficult or yawningly easy for another. Thus, some games adjust their difficulty level behind the scenes to match the player (ignoring the fact people can just adjust difficulty levels). Level Scaling and Difficulty by Acceleration are subtropes. Examples of Dynamic Difficulty include:
| Graph IRI | Count |
|---|---|
| http://dbkwik.webdatacommons.org | 13 |