Upon obtaining this feat, the scout learns the fine art of crafting traps. The feat will create a Deadly spike trap by default, unless the scout has other skills to change the trap type. The feat creates one trap within a short distance of the creator, the DC of the trap is based on the players Set Trap skill. The Rank 2 feat adds +2 to DC and a 5% chance to Critical, the Rank 3 feat adds +4 to DC and a 10% chance to Critical. These traps automatically vanish after 120 seconds if not tripped. Traps cannot be crafted while engaged in combat. This feat has a 180 second cooldown and activation expends 1 use of the Natural Cunning feat.
| Identifier (URI) | Rank |
|---|---|
| dbkwik:resource/dc-LvmF5Lt_ls9NE-Iu9aA== | 5.88129e-14 |