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Usage stats on Input Buffering

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an Entity in Data Space: 134.155.108.49:8890

Input Buffering is a core mechanic seen in most fighting games, which lets the player send the input for a move before the last execution is finished. This aids player into executing combos more easily, and is influenced by input delay. Super Smash Bros. Melee doesn't have input buffering mechanic, meaning it is much harder to execute frame-perfect combos.

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