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Back in 2006, Mod Mark and I sat down and started to develop what we then called ‘area tasks’. This idea was concepted and developed into the very first Achievement Diary: Karamja. This was a completely new idea within the game - not a quest, yet not a minigame or skill. It was quite an adventure finding and pushing the boundaries of what was possible at the time, and yet staying within our core ideas for what was to become Achievement Diaries: "To highlight existing content that perhaps players hadn’t used in a long time or simply didn’t know about, and to show players around an area by using existing content in the area."

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