Production capacity is a game mechanic that allows a Building to craft two or more of an item without the need to manually start production each time. This creates a pseudo production queue, except that the player cannot choose what to craft, it must be the same item. When utilising increased production capacity, the player must choose between crafting a single item or crafting the maximum number of items allowed by their improved capacity, you cannot choose a number in between. All crafting materials must be provided upfront, and the timer is multiplied by the number of items being made.
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