Description: Creates a telekinetic shockwave, causing all hostile creatures within the area of effect to explosively rupture and take bludgeoning damage — 1d6 for every 2 hit dice of the caster, plus the caster's wisdom modifier. Those who fail their will saving throw (with a DC of 15 plus half the caster's hit dice) are additionally knocked prone for 4 seconds and lose 3 points of wisdom for d6+3 rounds.
Graph IRI | Count |
---|---|
http://dbkwik.webdatacommons.org | 12 |