A camera texture is an advanced feature offered by some source ports in which the view from a specific camera is projected on a surface, be it a wall or a ceiling. Camera textures can be quite resource-intensive, especially if multiple ones are involved, or if there is some recursion going on. Perhaps one of the earliest computer games in general to involve something similar to a camera texture was Duke Nukem 3D.
| Identifier (URI) | Rank |
|---|---|
| dbkwik:resource/fRvBBJQM2VdaibtCVEi5Mg== | 5.88129e-14 |