//2006.oct.19 toolset.ver.1.0.780.0 int SPELL_ALL_SPELLS = -1; // used for spell immunity. int SPELL_ACID_FOG = 0; int SPELL_AID = 1; int SPELL_ANIMATE_DEAD = 2; int SPELL_BARKSKIN = 3; int SPELL_BESTOW_CURSE = 4; int SPELL_BLADE_BARRIER = 5; int SPELL_BLESS = 6; int SPELL_BLESS_WEAPON = 537; int SPELL_BLINDNESS_AND_DEAFNESS = 8; int SPELL_BULLS_STRENGTH = 9; int SPELL_BURNING_HANDS = 10; int SPELL_CALL_LIGHTNING = 11; //int SPELL_CALM_EMOTIONS = 12; int SPELL_CATS_GRACE = 13; int SPELL_CHAIN_LIGHTNING = 14; int SPELL_CHARM_MONSTER = 15; int SPELL_CHARM_PERSON = 16; int SPELL_CHARM_PERSON_OR_ANIMAL = 17; int SPELL_CIRCLE_OF_DEATH = 18; //int SPELL_CIRCLE_OF_DOOM = 19; int SPELL_MASS_INFLICT_LIGHT_WOUNDS = 19; // JLR - OEI 08/23/05 -- Renamed for 3.5 int SPELL_CLAIRAUDIENCE_AND_CLAIRVOYA
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