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World at War Summary Table Early Game-Turn Synopsis For World At War TURN ONE Germany At war with France, Poland and the UK Two Impulses required this turn Receives additional 5 IPCs if not at war with Russia Receives additional 2 IPCs if Sweden is not Allied Italy Frozen until Fall of France Britain At war with Germany Neutral with Japan France At war with Germany Neutral with Japan Dutch fleet in Pacific cannot move until Japan is at war with a Western Power (or game-turn 5) Japan Neutral Only 17 IPCs can be used for builds (unless at war or until game-turn 6) China TURN TWO Germany TURN THREE Germany

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