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Usage stats on In-Universe Camera

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an Entity in Data Space: 134.155.108.49:8890

In most movies, shows, video games, etc., the camera is assumed to not be actually present; one might say it exists outside the Fourth Wall. An In-Universe Camera, as the name suggests, is actually present in the "world" of the story: Characters may notice and talk to it, it may get bumped or shaken by the environment, and may even be seen in a reflection. This frequently makes it a target for Camera Abuse, and works rather well with a Jittercam. When the camera is meant to represent the "eyes" of a character, it's a POV Cam. Examples of In-Universe Camera include:

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