an Entity in Data Space: 134.155.108.49:8890
Battles are made up of a large number of intricate systems and devices that affect the way the game is played. Each game is usually defined by its primary system, known simply as its battle system. Different battle systems vary on the time gauge, or lack thereof, and the order of attacks launched by each individual unit. All of the games have a status bar that include the player's important stats, such as HP and MP. On this bar is a command window that appears when a party unit has a chance to select a command. The commands have different effects, affecting a varying number of targets, and may make use of different elements and statuses. Outside of battle players can incorporate support abilities into the mix, where a player automatically has an in-battle effector equipped. (more...)
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