OpenLink Software

Usage stats on Armor (Q1)

 Permalink

an Entity in Data Space: 134.155.108.49:8890

File:Quake1.gif In Quake, Armor is a Powerup that absorbs a certain amount of any damage (including any caused from drowning). When an Armor is picked up, the player gains a certain amount of Armor points depending on the type of Armor acquired. In Quake, the absorption rate also depends on the type of Armor. One cannot acquire a new suit of Armor if it is worse than what one is already wearing. Retrieving Armor doesn't change the colors the player has chosen for their Armor. Types of Armor * Green Armor * Yellow Armor * Red Armor __NOEDITSECTION__

Identifier (URI)Rank
dbkwik:resource/jAE0iWA64P4p_4-tkCKHdA==5.88129e-14
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] This material is Open Knowledge Creative Commons License Valid XHTML + RDFa
This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Copyright © 2009-2012 OpenLink Software