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Usage stats on Recharge

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an Entity in Data Space: 134.155.108.49:8890

Because of the volatile nature of the weapon’s ammunition or due to the way it fires, the weapon needs time between shots to Recharge. The weapon must spend the Round after firing to build up a charge, and cannot be fired again—in effect the character can only fire the weapon every other Round. Weapons with the Maximal quality gain the Recharge quality when they are fired on maximal.

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