OpenLink Software

Usage stats on Bleeding (Weapon Mechanics)

 Permalink

an Entity in Data Space: 134.155.108.49:8890

While Bleeding is not a new Status Effect to the Monster Hunter series, in the updated Monster Hunter universe, Bleeding can now be inflicted as a Special Attack Attribute on a Monster. As with the Bleeding effect on a Hunter, Bleeding Monsters take more damage every time they move or use an attack. This can be offset by the Monster staying relatively immobile, thereby minimizing the amount of damage taken, or by the Monster resting (e.g. Sleep). Compared to Hunters, Monsters recover from Bleeding at a relatively faster pace, and do not take damage when not on the battlefield (i.e. Burrowed).

Graph IRICount
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] This material is Open Knowledge Creative Commons License Valid XHTML + RDFa
This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Copyright © 2009-2012 OpenLink Software