Carrot-and-stick techniques refer to using rewards and punishments to guide the PCs' choices. This is different from, and can used in parallel to, in-game incentives. An in-game incentive might be treasure, glory, or fulfilling a personal goal of the PC. Carrot-and-stick approaches are meta-game strategies by the GM.
Graph IRI | Count |
---|---|
http://dbkwik.webdatacommons.org | 4 |