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While a game is in development, character models are created and later textured; in this case, the bind pose acts as the best way to allow the programmer and/or artist to apply textures, as it allows the model's viewer to see most parts of the model's body with no obstruction. As one may expect, the Super Smash Bros. series is no exception to this "rule" of development, and it is possible to view these bind poses in-game through certain methods and circumstances.

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