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Because of how the game is programmed this has the effect of nullifying the chances that elemental attack spells and enemy abilities will cause 2x damage rather than actually reducing elemental damage by half like in later games. Also, these status effects grant resistance to status inflicting spells and enemy abilities, as well as to all physical status attacks. With the exception of the spells Blind, Stun, and Kill, to which resistance provides complete immunity, the NES version always has a 1/201 chance of a critical success for any attacks/spells (based on D&D's critical success/failure rolls). In the case of status spells, this means that even resistant targets, including party members or the final boss, can still be hit with status ailments or instant death with a 1/201 chance. Later

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