On the opponent's turn, activate a trap monster then play Nightmare Archfiends to summon three Nightmare Archfiend tokens, you should do this on your opponents turn after you have everything set up. Then play The Flute of Summoning Kuriboh to bring out Winged Kuriboh(this is easier than trying to get Winged Kuriboh out on its own). Then play Transcendent Wings to summon Winged Kuriboh LV10, along with hand cost. Finally, activate its effect to destroy all the tokens and inflict 6000 points of damage, and an aditional 2400 damage due to Nightmare Archfiends effect. Required Cards:
Graph IRI | Count |
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http://dbkwik.webdatacommons.org | 7 |