OpenLink Software

Usage stats on Sequence Breaking

 Permalink

an Entity in Data Space: 134.155.108.49:8890

Sequence breaks are ubiquitous in the Metroid games. In fact, many sequence breaks seem to have been known to the developers. For instance, the secret Wall Jumping and Bomb Jumping techniques in Super Metroid directly lead to several sequence breaks, but the latter lacks practical use otherwise. Further, it is nearly impossible to get stuck or cause crashes in Super Metroid when entering areas without the supposedly required equipment, indicating that the designers were aware of the possibility that players would do so.

Graph IRICount
http://dbkwik.webdatacommons.org7
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] This material is Open Knowledge Creative Commons License Valid XHTML + RDFa
This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Copyright © 2009-2012 OpenLink Software