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QuakeEd is the level editor designed by John Romero and John Carmack to create the levels in Quake. Having its source code, in version 2.0, released on May 15, 1996 by John Carmack, this was the official editor used for the vanilla game as well as the first Quake editor to be released in some form to the public; the QuakeED's source code was available about a month before the first shareware release of the game. Carmack did not include all the resources needed to build maps such as the textures and models, instead stating that he would wait until the game shipped to release a set of development tools for the general public. Carmack planned to write a new editor with Windows NT and OpenGL after Quake shipped. Carmack also suggested possibly porting QuakeEd as a separate shareware product fo

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